There are many reasons why I liked this game. Here’s a quick list of the things I appreciated about it:
- The controls were simple and easy to learn (although there were a couple of abilities that could have been explained better)
- The story was good
- The characters were relatively memorable
- The puzzles were challenging and engaging
- The ending was satisfying and didn’t leave you hanging
I also liked the fact that Quintet put some real time and effort into making this game as original as possible. The game-play, of course, is similar to many other games you’ve played, but the dungeons are very unique and large (especially Great Wall of China and Pyramid). The game retained an eccentric atmosphere throughout.
I didn’t like everything about the game, of course. For one thing, I thought Freedan’s Aura Barrier was completely useless. The spirit of Gaia even went to the trouble of explaining that it would be very useful and yet, as far as I can see, it’s a complete waste of time. I really think they could have done a better job planning this out. Especially since you gain the ability much too late in the game for it to be all that useful.
Another thing that bothered me was Will’s third and final form, Shadow. The ability to transform into Freedan was cool, but I didn’t think Shadow was quite as chill. I really think they could have made him a lot cooler. Besides, even if he is the strongest in the bunch, he has no cool abilities like Will or Freedan (with the exception of Firebird, which you can’t use until the last battle). I would have much preferred using Freedan for the final series of battles, but maybe that’s just me.
Ultimately, aside from a few minor letdowns, the game is great and is definitely worth a play. Check it out for yourself!