Before there was Star Wars, there was Star Wars comics. George Lucas submitted a portion of his story to the writers, but after a point – due to lack of direction – the series goes off the rails and into territory never before seen.
Adorable Andrew discusses the latest and greatest in his life: gigging, gaming, and global warming. OK, not the last one, but we couldn’t think of anything else that started with the letter G.
A brief rundown of things discussed by Adorable Andrew:
- Andrew discusses the weather (Why? Because he was tired).
- Andrew discusses gigging as a musician.
- Andrew talks about Final Fantasy XII and Super Fire Pro Wrestling 2.
- Andrew claims that FFXII is addicting more than it is fun.
- Andrew suggests that FFXII is a big game.
- Andrew contrasts FFXII with Final Fantasy X.
- Andrew discusses FFXII in more depth; mark hunts, the combat system, and the license system.
- Andrew references Final Fantasy XI and how much of a grind it was.
- Andrew discusses his first impressions of FFXII: a mixture of Star Wars and Lord of the Rings.
- Andrew suggests that FFXII is the best game he’s played in the series recently.
- Andrew briefly discusses Final Fantasy I and II (Final Fantasy Origins).
- Andrew discusses the music of FFXII.
- Andrew discusses the storyline of FFXII. He claims that it doesn’t move very fast.
- Andrew references his review of Super Fire Pro Wrestling 2.
- Andrew ponders what his next game review will be.
I wasn’t really sure what to expect when I first saw Final Fantasy XII. It almost seemed like a mix between Lord of the Rings and Star Wars when I saw the opening sequence. One of the things that struck me immediately was the new combat system. Obviously there are usually some systemic differences from one Final Fantasy to the next, with XII they finally did away with turn-based combat.
As it turns out, I rather like it. There are some obvious flaws with combat, because you can automate most of it, but I liked the idea of having all the monsters visible on the map instead of random encounters at various intervals.
I found the storyline impossibly difficult to follow (perhaps a bit on the boring side), but maybe that’s just me. The world is huge, and I do like that. In some ways it can be tedious and confusing trying to figure out where you need to go and what you need to do next, but obviously they put some thought into the design, because there are certain ‘shortcuts’, even when you’re getting around the various cities.
This isn’t really an official review, since I haven’t actually finished the game yet. I’ve put in about 30 – 40 hours of gameplay, and even though I was still enjoying it, I stopped playing it altogether for some reason. I don’t know why I do this sometimes, but I don’t always have the endurance or determination to finish a game all the way through. It’s actually been a long time since I’ve played it, but who knows? I might pick it up again (spoiler alert: I do pick it up again, and complain about it endlessly).